Trapped Knight
In Trapped Knight, you are a brave knight embarking on a noble quest — or at least, that’s what you think. As you delve deeper into this pixelated world, strange glitches and anomalies start to appear, revealing that all is not as it seems.
You’re trapped inside an old arcade game, and the lines between reality and digital chaos begin to blur. NPCs who once aided you turn aggressive, the environment becomes unpredictable, and the rules of the game seem to change on a whim.
Can you escape the trap or will you be stuck forever in this glitched-out nightmare?
- A pixelated platformer with a twist: Classic platforming mechanics with an evolving storyline full of surprises.
- Unpredictable allies and enemies: What begins as a simple journey quickly devolves into chaos, with NPCs switching roles as the game glitches out.
- Humorous storytelling: Experience witty, absurd dialogue as you navigate the increasingly broken world.
- Epic final showdown: Confront the game itself in a thrilling final battle — but be warned, it’s more than just pixels falling apart!
Ready to face the glitches and escape your digital prison? Trapped Knight awaits!
This game was made for MiniJam 168
Status | In development |
Platforms | HTML5 |
Author | RedRedRed Studios |
Genre | Platformer, Adventure |
Made with | Godot |
Tags | 2D, Comedy, Fantasy, Funny, Indie, Pixel Art, Retro, Singleplayer |
Comments
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Can you please post the controls? I can move left/right with the arrow keys or A/D, jump with Space/Enter. Q makes the colour glitch out and E uses the door.
How do I attack? How much gold do I have? Is there a pause button?
Now I'm in a room with a large spike pit and a bat. No idea how to proceed.
EDIT: I tried just taking the hit and moving on. In fact, I just blustered through the next few rooms. The platforming is terrible but also boring. I'm giving up.
Hey, thanks for playing and reviewing!
I think my main mistake was that I switched my focus from finalizing the gameplay and movement to the visual part of the game due to time pressure. I set the bar too high with this project, but didn't take into account the amount of time.
I will take your criticism to heart, fix all the issues, and won't make this mistake in the future!
Sorry if the game annoyed you in any way! :D